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CQB Part 4

 

This thread will cover 3 and 4 man entries.

TRAIN IN TWO MAN ENTRIES BEFORE TRAINING IN MULTIPLES!!

First some ground rules THERE ARE SOME CHANGES FROM THE LAST THREAD SO READ THEM ALL AGAIN!!

1. If the door opens inward (into the room) always line-up on the opposite side of the doorway as the door knob.
2. If the door opens outward (into the hallway or away from the room) always line up nearest the door knob.
3. The only guy that will always break the rules above is the breacher or the guy that opens the door. This way he is out of the way of the entry team and he can go in last or stay out and provide security which ever would be best.
4. #1 man takes 2 and #2 man takes 1 (corner that is. #1 will typically take the first and second corner in the room and the #2 man will take just one corner. Now if #1 falls down or something like that communication can take place so that the #2 man will go ahead and take 2 corners the #1 man will just take one corner.
5. #3 man follows #1 man and #4 man follows #2 man.

By following the above rules it allows the team the quickest and easiest access to the room.

Since we are doing a 4 man entry the 4th man is the breacher. He is standing on the opposite side of the door from the door knob because the door opens outward. He will just reach over and turn the knob and pull it if it is unlocked  or he will pick the lock for a stealth entry. (Or blow off the hinges/lock with his shotgun if he has  breaching rounds.)

Once the door is ready to be breached the #1 man will give the countdown and the breacher will open the door on the count.

Since there is more than one man besides the #1 man communications can go something like this:

#1 man: Need FOUR STACK ON ME!
#2 man when right behind #1: GOT TWO!
#3 man: when right behind #2: GOT THREE!
#4 man: when right behind #3: GOT FOUR!

#1 man CLOSED DOOR LEFT BREACHER UP! all: CLOSED DOOR LEFT BREACHER UP!

Once breacher figures out how he is going to breach the door - and once he is TOTALLY ready he will give the #1 man a thumbs up. REMEMBER AT THIS POINT THE FIREARMS SHOULD BE POINTED AT THE GROUND! FIREARMS ARE BROUGHT TO BEAR ONLY AFTER THE FATAL FUNNEL HAS BEEN NEGOTIATED!!!(These little GIJoes arms and hands are hard to move around - so I left them all in "patrol carry" position - so look at where the GIJoe is standing - NOT at how they are carrying thier rifle.)



#1 to BREAHCER: ON GO! THREE, TWO, ONE GO!
Breacher blows door.



IMMEDIATELY team enters room.

Now what happens next will take A LOT longer to read than it does to do it. The millisecond that door is open the #1 man is able to see the deep corner he takes this knowledge with him as he is racing through the FATAL FUNNEL. In the millisecond that his mind needs to process it b he will decide if there is a threat there or not. HE DOES NOT STOP MOVING AT ALL DURING THIS TIME. He is headed for his corner. If he sees a threat he can engage it WHILE MOVING to his corner. HE DOES NOT STOP MOVING AT ANY TIME. ALL SHOTS ARE DONE ON THE MOVE. (If he stops for whatever reason b he will create a bottleneck in the FATAL FUNNEL and the team may get killed.) DO NOT STOP MOVING!!!!!!!!



AS SOON AS #1 man is moving our #2 man can begin his crossing of the FATAL FUNNEL. He too had a millisecond to view part of his eventual sector of fire. If there was a threat in his deep zone he can engage it WHILE ON THE MOVE. So whether there is a deep threat or not - he continues to move towards his corner! Chairs, end tables, lamps, etc. are cast out of the way by kicking them or elbowing or shouldering them.

The corners closest to the door are the biggest danger areas besides the FATAL FUNNEL. Those corners MUST be dominated QUICKLY or all is lost. If these corners are not dominated QUICKLY - the team will be in a cross fire from the flanks and will die.

Besides any bad guy in the deep zone had his OODA loop severely messed with when he sees two guys going in opposite directions. By the time he recovers and gets past the two O's of OODA our guys have dominated the room and have delivered fight stopping hits to the bad guy.

This cannot be stressed enough THE CORNERS MUST BE DOMINATED!!!

Number 3 man follows #1 man to the same side of the room but he stops about 1 meter in the room and 1 to 2 meters towards the wall so he gets out of the FATAL FUNNEL. He can begin engaging center targets at any time.



Number 4 man follows #2 man to the same side of the room - but he stops about 1 meter in the room and 1 to 2 meters towards the wall so he gets out of the FATAL FUNNEL. He can begin engaging center targets at any time.



Once each man has reached his final area of domination



 then communication picks back up such as One CLEAR! Two CLEAR! or Cover me while I check this area etc. Once it has be ascertained that the room contains no threat then the team sounds off in order One Clear Two CLEAR etc. Once all men have sounded off in order, the #1 man in the room yells  ALL CLEAR and then DRY HOLE or TWO TANGOS DOWN or whatever if any bad guys got nailed TWO TANGOS SECURE once they are flex-cuffed or whatever.

Someone then will yell out b STACK ON ME! and then #2 man will yell b Got two and so on.

Then #1 man sticks his hand out the door with thumb up and yells COMING OUT and someone in the hallway will respond back b COME OUT.

Obviously if ANYONE was inside most if not all of you will stay in the room to ensure that the room remains secure. One man can go out in the hallway (using the same procedure above) and lead in the search team, medical teams, MP teams to haul away prisoners, etc.

Note that 3 man entry is the exact same at 4 man entry the only exception being that there is not a fourth man.

 

cheers tire iron

http://www.civiliandefenseforce.com/training.html