We are going to do this in "bite sized" threads - so this is the first
OK b here is the scenario.
You and three of your buddies/team-mates are with your families in the big
city for a major holiday. The families consist of a few toddlers, a baby
or two, and maybe some smaller children (5 years old or so). All of you
(you and your three buddies) have trained together for years b and you are
all armed with Glocks in CCW attire. And b as is SOP for you b you each
have at least one spare/extra magazine and a light source too.
While you are enjoying a much needed family outing b a major riot breaks
out b the scale of the LA riots in the 80b s. The riot is coming from the
direction where your vehicles are parked b so you don't want to head that
You also all immediately recognize that you cannot make a run for it b
because you have too many small children. In this instance perhaps the
best course of action would be to secure a room and wait for the main
portion of the riot to pass by and then either try to make your way out or
to wait it out in the room. Your call.
Note that what securing a room entails is at a minimum breaking and
entering to possibly much more serious charges. But it is that or taking
your chances with the angry mob outside that seems bent on racial
In order to minimize the potential civil and criminal charges later b you
choose what you hope is an unoccupied office/apartment. It STILL needs to
be cleared though.
Here is how to do that.
Room Clearing is DANGEROUS business but it is business that sometimes must
First off lets look at some terminology.
STACK the group of assaulters that will clear the room. A stack is a
MINIMUM of two assaulters but more is better. The stack is formed outside
just prior to the assault usually right by the point of entry (which is
usually a door.)
BREACHER the assaulter that opens the door, window, etc. The only rule
about the breacher is that he is always the LAST guy in the stack to enter
FATAL FUNNEL the area of the doorway. It is called the FATAL FUNNEL
because it draws everyone's attention and GUNFIRE. To remain in the FATAL
FUNNEL is DEATH to you and your team-mates. The FATAL FUNNEL must be
negotiated as QUICKLY as possible.
There are two categories of entry, static and dynamic. STATIC
entry/clearing is for when you have the time to go slow such as clearing
your own house at night when you think your house has been invaded by a
bad-guy. For static clearing you think 100% in terms of working the angles
or slicing the 1,000's of pie's in every room. DYNAMIC entry/clearing is
done in a blast. The room is quickly dominated through speed and
aggression. Dynamic entry has been broken down into two different methods
stacking and stackless. Case in point while you are all running to the
building you have chosen you don't want to stack outside the front door
and waste precious time getting in stack.
What I would envision is that three of you leave the main group and SPRINT
over to the building and IMMEDIATELY enter the front door which is a
hallway. THEN AFTER the hallway is secure go ahead and stack outside the
office/apartment door prior to entry. (Stackless entry is VITAL if you are
already receiving incoming fire. You don't have time to stack out there
while under fire.) You would enter the final room only after the whole
group is secure in the hallway. The guy you left with the group would
provide security for the group b and would also act as your six. He would
provide security in the hallway too prior to entry.
Here are all the necessary elements of CQB:
With our scenario above the planning and preparation have occurred LONG
before the visit to the city. The intel gathering came when you saw the
unruly mob approaching your area. You then coordinated with each other
about what to do (go to ground and secure a safe place to hole up). Then
you executed that plan SAFELY. (Safely means that no one got hurt except
those that you intended to get hurt.) Then when you get back home you will
do an AAR and analyze what you could have done better and add that to your
Here are the Five Principles of CQB:
1. Number 1 man is never wrong
2. Move through the threshold/fatal funnel (Don't stop)
3. Occupy your sectors of fire (Points of Domination)
4. Cover your buddy
5. Dominate the room
Here are the Five Fundamentals of CQB:
3. Violence of Action (some call it Shock Action to keep it all S's )
4. Simplicity (K.I.S.S. cause Murphy will be along for the ride)
5. Safety (have a b fail safe breach and know you sector of fire)
The Four Danger areas of CQB are known as b 3CS :
STAY OFF OF THE WALLS! When in stressful situations b you will want to
lean on a wall. DON'T. If you do you will drag the wall as you move MAKING
NOISE. Noise is a target indicator that someone will eventually shoot at.
MOST bullets go through MOST walls. This is especially true when in the
stack! Most men b especially new guys b will want to lean against the wall
while in a stack. DON'T DO IT! DON'T ALLOW IT!
While in the stack ALL firearms are pointed at the ground. This allows for
unobstructed vision, and un-encumbered movement and SAFETY for the team.
Think of it this way if your buddy behind you has an ND (Negligent
Discharge) do you want the bullet in your foot or in your head?? In the
stack the safety is ON! Fingers along side trigger guard.
As SOON as movement starts the firearms (be they long or short) can be
brought to approximately a 45 degree angle. Then as SOON as the FATAL
FUNNEL has been negotiated bring your firearm up to almost eye level, and
into your firing position. While negotiating the Fatal Funnel the safety
can come off but the firing finger is ALONG SIDE the trigger guard not IN
the trigger guard. The firing finger only enters the trigger guard
immediately prior to shooting NOT BEFORE. You want FULL eye vision but
with the firearm almost at eye level so quick shots can be delivered. The
barrel of the firearm should be parallel with the floor or close to
parallel so if you have to shoot it will at least be a hit even if it is
low. (With a handgun the arms can be bent and relaxed yet the muzzle will
still be parallel with the floor so shots can be fired from this position.
It is also FAST and EASY to bring the pistol out to full extension for
more precise shot/s.)
The CORNERS must be DOMINATED FIRST! ESPECIALLY the corners adjacent to
the point of entry. That means the #1 and the #2 man will NOT take the
center of the room. At this point they will pretend the center of the room
does not even exist.
Remember the danger areas of CQB?? Corners are the FIRST danger area so
the corners are the HIGHEST priority. If you fail to dominate the first
set of corners you fail to dominate the room. If you fail to dominate the
room your team has failed its mission.
There are also some physiological and psychological reasons why the #1 and
#2 man go in opposite directions too but I don't want to go into all of
that. Just do it this way and live or do it another way and die. Your
cheers tire iron